local ff = Instance.new("ForceField",owner.Character) ff.Visible = false owner.Character.Humanoid.WalkSpeed = 0 owner.Character.Humanoid.JumpPower = 0 local bye = Instance.new("Sound",owner.Character.HumanoidRootPart) bye.Volume = 1 bye.SoundId = "rbxassetid://154157386" local glass = Instance.new("Sound",owner.Character.HumanoidRootPart) glass.Volume = 1 glass.SoundId = "rbxassetid://6737582037" local scared = Instance.new("Sound",owner.Character.HumanoidRootPart) scared.Volume = 1 scared.SoundId = "rbxassetid://154157563" local anim = Instance.new("Animation",owner.Character) anim.AnimationId = "rbxassetid://128777973" local a = owner.Character.Humanoid:LoadAnimation(anim) a.Priority = Enum.AnimationPriority.Action bye:Play() a:Play() task.wait(1.5) owner.Character.Humanoid.PlatformStand = true for i,v in pairs(owner.Character:getChildren()) do if v:IsA("BasePart") then local vel = Instance.new("VectorForce",v) vel.Attachment0 = Instance.new("Attachment",v) local downForce = -v:GetMass()*workspace.Gravity vel.RelativeTo = Enum.ActuatorRelativeTo.World local force = -downForce vel.Force = Vector3.new(0, force, 0) end end local boom = Instance.new("Explosion",workspace) boom.Position = owner.Character.HumanoidRootPart.Position + owner.Character.HumanoidRootPart.CFrame.LookVector + Vector3.new(0,-1,0) boom.BlastPressure = 1000000 glass:Play() scared:Play() task.wait(2) owner:LoadCharacter()